Archive for November, 2010

Review of EA Sports Active 2 for Playstation 3

ALERT: EA Sports Active 2 is currently $30 off at the EA Sports Store. Get it while you can!

On December 14 only, EA Sports Active 2 available at Amazon for $40 off list price. Order before 12/17 to get free shipping before Xmas!! (As of December 17, this deal appears to still be active!)


EA Sports Active 2

Reviewed by PS3Fitness.com on November 29, 2010 .
Summary: The best fitness game for the Wii makes a successful transition to the PS3.

review of ea sports active 2ea sports active ps3 reviewEA Sports Active has long been the king of the hill of fitness games for the Wii, along with its sequel EA Sports Active: More Workouts. But with the advent of the Playstation Move, EA had a decision to make. Should it continue to support the Wii and possibly cede the title of “best fitness game” for the PS3 to another game publisher? Or should it invest a ton of money into making the game work with the radically different Move controller?

EA Sports ended up doing something rather clever with EA Sports Active 2. It created its own controllers. Specifically, you have an arm controller to detect arm motions, a leg controller you strap onto your thigh, and a heart rate monitor that provides you with constant on-screen feedback of your pulse. So instead of awkwardly forcing you to hold a controller in your hand, now you can have full range of motion, grabbing onto the included resistance band (which is much less flimsy than the original Wii version) or even using free weights in your exercises.

One thing I really love about the new EA Sports Active is the innovation it put into the activities. There are over 70 to choose from, ranging from basic exercises to sporting events. As in the original version, most sporting events basically consist of you doing repetitions of exercise movements that approximate the movement that your on-screen character does. What I really like about EA Sports Active 2 is that they’ve incorporated much more interactivity and “video gaming elements” into the activities. For example, in the skateboarding and mountain biking activities, you need to leap at just the right moment to avoid obstacles. In the Basketball event, a cursor will move over the basket, and you need to time your release of the ball correctly to score.

There’s a new 9-week exercise regimen that you can follow. It’s not just a random assortment of exercises each day, it was clearly put together by a real fitness expert. Each day, you work progressively on different fitness goals. There’s a good variety of activities to keep the workouts interesting.

Another great improvement is the ability to work out with (and compete against) someone else, if you purchase a second set of controllers. There’s something about competition that makes exercise go by so much faster. If your Wii is connected to the Internet, you can also challenge your friends (or complete strangers) online or join an online workout group.

If there’s a gripe I have about EA Sports Active 2, it’s that it uses the same kind of “cartoony” graphics that you see on the Wii version. I’ve long hoped that EA Sports would start to incorporate more of the increasingly realistic graphics of its sports titles like Madden NFL into its fitness game, but it looks like that’s still some time away.

Overall, I’d say that EA Sports has made a very smooth transition to the PS3. Ironically, it doesn’t use the Move at all, but ends up providing a much stronger workout than if it did. For serious fitness on the PS3, this is a must-have.

If you have a Wii, read the updated Review of EA Sports Active 2 for the Wii!

Rating:
5 of 5





Review of Dance Dance Revolution for Playstation Move


Dance Dance Revolution

Reviewed by PS3Fitness.com on .
Summary: A good, if not phenomenal, first-ever release of DDR for the PS3.

A lot of Playstation 3 owners have been waiting a long time for Dance Dance Revolution to make it to the PS3. Four long years later, it’s finally arrived. Was it worth the wait?

The first thing I noticed when I opened my DDR box was a brand new, sleek black dance pad. it definitely looks a lot “cooler” than the old white dance pads on the Wii and the PS3. The pad features the normal four directional arrows, as well as the Playstation X, square, triangle, and circle on the four corners. Installation is a snap, of course–just plug it into an available USB port and you’re all set.

The options on DDR should be familiar to anyone who’s played it on the PS2 or the Wii. You have an enthusiastic man’s voice shouting out the options as you select them.

  1. In “Free Dance” mode where you can just dive into dancing. You select te number of players (single player or multiplayer) and then you can choose any song at one of four difficulty levels (beginner, basic, difficult, expert).
  2. “Club Mode” is where you basically have to proceed thorugh different levels of difficulty to win the game. As with all the DDR games, this is a good way to learn the game and to gradually build skills. unfortunately, the developers decided to put in things which seem more like gimmicks than anything else. There are features like “TRICKS” which will suddenly change the difficulty level in the middle of a song. As you finish songs in other “clubs”, you can move them to your own “club”. Honestly, this section seemed much more confusing than it should have been, and the confusing and poorly written explanation of “How to Play” at the beginning only made things worse. Konami should have stuck with keeping this simple. I didn’t even bother.
  3. “Dance Off” mode is where up to four players can take turns dancing. There’s something called a “combo roulette” which does things like speed up the dancing, shift the top arrows around, make the arrows bigger. But what it ends up doing is make the competition confusing and frustrating. Seems like another situation where they tried to innovate, but ended up causing more of a mess.
  4. There’s been a lot of talk about how the new Dance Dance Revolution makes use of the Playstation Move controller. Turns out there’s only one menu option in which you can use them: “Move & Step”, which is basically “Free Play Mode” that uses the Move Controllers. So you can’t use the Move Controllers in Club Mode or Dance Off Mode. To start, you need to adjust your position so that you and your mat are in the middle of the screen–and you need to stay in that position throughout the song. I thought that maybe like Just Dance, the game might at least featured some hand movements that looked like real dancing. But that wasn’t the case. Instead, there are four new kinds of arrows (pointing diagonally to each of the four corners of the screen) added to the mix. To get points, you need to swipe your hand to that corner when you see the arrow. The controls are precise, of course, and you do see a visual “swoosh” when you move your hands in the right direction. For some inexplicable reason, when using Playstation Move controllers, not only does XMB navigation not work, the “X” button on the Move controllers doesn’t even work. So you’re in an awkward position where you’re holding two Move controllers, but when you need to select a menu option or even just move to the next screen, you need to drop the Move controllers, pick up your Dualshock controller, make your selection, and then pick up the controllers again. It’s a rather sloppy piece of programming on Konami’s part.
  5. The remaining modes are “How to Play” (for anyone who doesn’t know how to play DDR yet), “Training Mode” (which lets you break down any song at any difficulty to practice it–again, no Move support), “Music Store” (which lets you access DLC), “Workout Profile” (which tells you the number of calories burned), “Records” (which displays the high scores for each song on your system for Free Play Move and Move & Step), “Video Manager” (which lets you export videos to YouTube and Facebook) and “Options”

The graphics are much better quality than on the Wii or the PS2, of course. When you select the songs you see a high-resolution image of the song’s album cover. For the most part, the graphics are crisp and the colors bright. During the dance numbers, you’ll see a video of yourself, taken with the Playstation Eye, in the background (sometimes clear, sometimes stylized with a solid color). I first found this a pretty cool feature, but sometimes the stylized images were so garing and distracting I just had to turn the camera off.

The playlist, as usual, is a combination of licensed tracks and Konami’s in-house music composers.

  • According to You (Orianthi)
  • Animal (Ke$ha)
  • Bad Romance (Lady Gaga)
  • Battlefield (Jordin Sparks)
  • Celebration (Kool and the Gang)
  • crushcrushcrush (Paramore)
  • Dancing in the Street (Martha and the Vandellas)
  • Hey, Soul Sister (Train)
  • I Got You (Leona Lewis)
  • I’m Yours (Jason Mraz)
  • Love Like This (Natasha Bedingfield)
  • Love Shack (The B-52s)
  • Mission (Everything But the Girl)
  • My Life Would Suck Without You (Kelly Clarkson)
  • Need You Now (Lady Antebellum)
  • Plastic Beach (Gorillaz feat. Mick Jones and Paul Simonon)
  • Rio (Duran Duran)
  • So Fine (Sean Paul)
  • Venus (Bananarama)
  • We Are Family (Sister Sledge)
  • dreaming can make a wish come true (jim and NRG Factory feat. Anna Kaelin)
  • In the Zone (UI, NPD3 style) and KIDD KAZMEO
  • Let’s Get Away (NAOKI fear. Brenda Burch)
  • MAGIC PARADE (Lea Drop feat. Katie Dellenbach)
  • One Sided Love (D-crew with Melissa Petty)
  • Private Eye (atomsoak ft. cerol)
  • Rescue Me (NAOKI feat. fracus)
  • Rhythms Inside (DKC Crew)
  • The Island Song (TAG feat. Eric Anthony)
  • TIME (NM feat. Aleisha G)

There are a number of aggravating annoyances. You can’t pause when you’re in the middle of a song. No buttons will work, and even if you hit the PS button, the song will keep on going. So if you get a phone call in the middle of a song, you just have to let it play all the way through.

You have the ability to record your performance in Free Play Mode, Dance Off and Move & Step. I can see the usefulness of recording songs with a dance game like Singstar Dance where you’re dancing to “real moves”. But here, you’re just hopping up and down and waving your arms randomly. Something tells me that this isn’t the sort of thing most people will be sharing on their Facebook page.

In all honesty, I think this summarizes DDR’s main weakness. DDR was the king of the hill of motion gaming since it first launched as an arcade game in 1998. But the world has moved on. Now that you can dance “real dance moves”, stepping on arrows seems a bit passé.

Don’t get me wrong, die-hard DDR fans will love this new game, the improved graphics, and the new music tracks. It’s still one of the better workouts you can get, especially when you practice over and over again to nail a difficult song. And of course, no other game can match it in terms of precision. But everyone else will probably find more satisfaction in newer games like Singstar Dance for the PS3, Just Dance 2 for the Wii, and Kinect Dance for the Xbox where they can not just pattern match but actually learn real dance steps. In that regard, DDR seems almost antiquated.

Overall, I’ll give it a rating of three of five stars. Executed well enough, but there’s really nothing very noteworthy nor innovative about it. It’s basically the same as it was in 1998–the “improvements” the developers tried to make (including use of the Move controllers) seem for the most part forced and contrived, as if they knew they had to be innovative, but knew that there’s just not that much more that can be done to stretch a 12-year old platform.

That said, I’d say it’s still a good purchase if you’ve never owned DDR before, and especially if you have kids in the house whose gym classes offer DDR (it’s a great way to get kids to not only get some exercise, but also give them some bragging rights at school after they’ve practiced at home).


Rating:
3 of 5

Review of Singstar Dance for the Playstation Move

Singstar Dance
Reviewed by PS3Fitness.com on November 26, 2010 .
Summary: SingStar Dance Party Pack carries on the excellent karaoke capabilities of its original, and now adds the ability for an additional player to dance to the music with precision controls of the Playstation Move. 

Back in 2009, Ubisoft released Just Dance for the Wii. This is the game which changed the face of dance games. Prior to this game, video game dancing pretty much consistent of pattern matching. But now, you could dance actual dance moves and have the system tell you how well you’re doing.

A year later, Sony released Move for the Playstation and Microsoft released Kinect for the Xbox 360. Suddenly, motion control was much more accurate and available with high resolution graphics. And not surprisingly, Sony came out with Singstar Dance and Microsoft came out with Dance Central.

I won’t comment on the relative merits of Move vs. Kinect–that’s something that time and the marketplace will ultimately decide. What I can say is that for those who own a Sony Move, Singstar Dance is a solid title that still carries on the excellent singing and voice evaluation capabilities of the original, while adding new features that use the Sony Move that make it feel like a next-gen version of Just Dance.

Like the original Singstar series, Singstar Dance uses proprietary microphones. They’re solid, high quality mikes that plug into a USB hub. The blue and red mikes from the original Singstar series will still work, but ordinary USB microphones will not. The “Party Pack” is pretty reasonably priced at $40, considering that it comes with both microphones.

When you get to the main menu, you have the option of viewing a tutorial on how to dance (basically the same as Just Dance, you hold the Move controller in your right hand and dance the mirror image to the onscreen silhouette). You can also start playing solo or with friends. You can also view your personal “media gallery”. More on this later.

Singstar Dance allows up to four players to play together. A maximum of two can sing at a time, and a maximum of two can dance at a time. When you have four players together all going at it the same time, it’s a lot of fun. As for those who want to sing and dance at the same time, you’re out of luck.

As with the original Singstar, for singers a meter will appear below showing how in-tune you are. The more accurate the singing, the higher the score.

When dancing, the original artists’ video will play in the background, while a silhouette figure appears to the right of the screen which you need to match the movements of. You can view a tiny video of yourself in the lower right hand corner. Or, you can switch views so that you’re taking up the entire screen.

The very cool part is that after you finish dancing, you can view a video playback of either part or all of your performance, which you can save (or in my case destroy and remove all evidence of). You can also see snapshots of your performance as well as “golden moments” (which I assume are the classic poses pre-identified in each of the songs). Each of these can be saved in the aforementioned “gallery”, or even uploaded to an online portal (where you can see others’ performances as well).

For both singing and dancing, you can choose a difficulty level. For the most part, once you get to the more advanced levels the dance moves are authentic (meaning they’re the same or very similar to the artists’ own moves). This means that to really experience the game to the fullest, you’ll need to practice and practice to get the steps right just like in real life. I would have liked to see a “practice” mode where they break down each of the steps for you or at least let you try it in slow motion, as trying to figure it out from the fast-moving silhouette can be difficult.

Here’s a video of me, playing the part of “Freakishly Huge Spice”, struggling through the Jackson 5 classic “I Want You Back”.

In this particular case, the “you” in the song represents “my dignity”.

It’s frustrating to get the moves right just by watching the on-screen character. But I imagine that as soon as you do, it’s definitely rewarding. When I tried it, the motion tracking using the Sony Move was flawless, even in a dark room.

Here’s a list of the tracks that come with the program. Additional ones will be available as downloadable content:

  • Backstreet Boys – Everybody (Backstreet’s Back)
  • Black Eyed Peas – Shut Up
  • Blondie – Heart of Glass
  • Chris Brown – With You
  • Cyndi Lauper – Girls Just Wanna Have Fun
  • Diana Ross and the Supremes – Baby Love
  • Gloria Gaynor – I Will Survive
  • Gossip
    - Standing In the Way of Control
  • Gwen Stefani – What You Waiting For?
  • The Jackson 5 – I Want You Back
  • Jamiroquai – Cosmic Girl
  • KC & The Sunshine Band – That’s The Way (I Like It)
  • Kid Cudi – Day ‘N’ Nite
  • Kool and the Gang – Celebration
  • Lady Gaga – Poker Face
  • La Roux – Bulletproof
  • MC Hammer – U Can’t Touch This
  • New Kids on the Block – Hangin Tough
  • ‘NSYNC – Bye Bye Bye
  • OutKast – Hey Ya!
  • Paula Abdul – Straight Up
  • Pitbull – I Know You Want Me (Calle Ocho)
  • The Pussycat Dolls – Don’t Cha
  • Reel 2 Real – I Like to Move It
  • Ricky Martin – Livin’ La Vida Loca
  • Run-DMC vs. Jason Nevins – It’s Like That
  • Salt ‘N’ Pepa – Push It
  • Shaggy – Bombastic
  • Sir Mix a Lot – Baby Got Back
  • Soulja Boy – Crank That

As you can see, most of the songs are family-friendly, although a few may be a little too suggestive to play with children (the game is rated “T” for Teen).

One cool bell-and-whistle is voice-controlled menus, where the PS3 will use voice-recognition to bring you to the right place when you say an artist’s name, a genre, or a song. This was a little hit and miss when I tried it, so I kept it off. Playstation XMB navigation good enough for me.

One slight annoyance was that the game would “stutter” every now and again. It lasts for just an instant, but it happened enough times to be noticeable. I guess that may be to be expected with all the video information streaming to the screen.

All in all, this is a solid title that makes great use of the Playstation Move’s controller and the Playstation Eye camera fairly well. It’s not perfect, but with the dearth of really good launch titles for the Playstation Move, I’d say this one is a nice first attempt, especially if you’ll be playing with friends. Rating:4 of 5

Review of The Fight: Lights Out for Playstation Move

The Fight: Lights Out
Reviewed by PS3Fitness.com on November 20, 2010 .
Summary: A fighting game that provides a better aerobic workout than most fitness and exercise titles.

Rating:
5 of 5

I review a lot of games that can be used for fitness and exercise. Very rarely has a game provided such an intense workout that just after a few minutes of playing with it, I’m covered with perspiration and my muscles feel tighter. It happened with The Fight: Lights Out.

It takes a while for you to get started with this game. When you pop the disc into your PS3, you need to wait a few minutes while the game data installs. You’re instantly introduced to “Duke”, your grizzled virtual trainer who looks like he’s been in a couple fights himself in his day (the graphics are so detailed it’s hard to tell if he’s a real person or a computer-generated image).

While this is primarily a fighting game, there are fitness elements throughout. You start out by entering your weight, height, and age. Your BMI is calculated for you.

You can then choose a look for your fighter. You select from a variety of faces, beards, hair colors, and hair styles. Chances are you can get someone approximating your look. In the next step, you divide 60 “ability points” into various categories: strength, speed, stamina, chin (your charater’s ability to take a punch), heart (your character’s resolve in staying up despite taking a beating), and technique. In the course of the game, you can win more “ability points” to further strengthen your character.

In the next step, you calibrate your Move controllers (you need two of them). The process is a bit more involved than usual. You need to center yourself in the camera, stretch your arms straight out, and then move your remotes back and forth. You can also take a picture of the background without you in it to enable head tracking, which will supposedly track your head movements just like a Kinect (I couldn’t get it to work on mine, possibly because I had objects in the background).

Duke will go on to tell you how to play the game. You’ll need to keep your feet in place when boxing. You hold down the Move button while angling your controller to the sides, front, and back to move your character. You’ll also learn how to read the various elements in the game which represent your character’s well-being. There’s a health meter and a stamina meter, neither of which you want to run out. There’s also a rage meter, which goes up each time you get hit and adds fuel for “dirty moves”. A diagram of a skeleton will tell you if any part of your fighter is injured and needs to be patched up.

Once you finished the tutorial, you’ll see four menu options:

  • Events: Takes you through different fights of increasing difficulty. With each fight, you’ll earn money, reputation points, and new moves.
  • Training: Will let you re-do the tutorial or take new tutorials on sparring, heavy bag, speed bag, target practice, and endurance sparring.
  • Fitness: Shows you how many calories you burn while playing.
  • Fighter: Lets you adjust your character’s appearance, assign new “ability points” you earn, heal from injuries, and apply “boosters” which you earn during your fights. You can also download cheats online (which, of course, come at an extra price).

As for the actual fighting, it is by far the best fight experience I’ve had in a video game. Your onscreen character reflect your motions almost perfectly–and even mimics hooks, jabs, and uppercuts pretty well. It does take a little while to get used to fighting on a two-dimensional screen–it’s hard to gauge depth, so often you may be swinging and missing at your opponent (the game does work with 3D, so I suppose with a 3D television this issue would be solved). You can also switch camera angles, which helps.

Other than that, it’s a remarkable simulation of actual fighting. After each fight, you can view the calories you burned as well as statistics (punches thrown, punches connected, “dirty moves”, and punch accuracy). You can even view a video replay of your fight. Like I said, after about 5 rounds I was breathing hard and felt my muscles tighten. What’s great is that I didn’t want to stop–I just wanted to keep pounding the tar out of my opponents. I have a feeling that of all the games I have to get in shape, this is going to be the one I go back to most often.

If you’re looking for a workout and exercise title that’s not like a wimpy and prissy Jane Fonda video, you’ll be thrilled at this one.



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