Back in August we shared that Move Fitness from Sony was coming. And sure enough, it arrived in the UK just before Christmas on November 25, 2011.
Strangely, though, the US version still is “TBA” according to Sony’s official sources, and isn’t even showing up for pre-order on Amazon. One wonders whether the marketing folks at Sony are holding off until THQ does what will sure to be a massive PR campaign for MiCoach in the Spring which should increase awareness for PS3 Fitness in general.
Surfing around UK message boards, I’m finding that the UK version received tepid responses from critics. The consensus seems to be that while motion controls are excellent (not surprisingly), the routines themselves are repetitive and uninspired. Worst of all, they’re reporting that the game is simply not entertaining, a surprising assertion given that it’s developed by the same folks who developed The Fight: Lights Out.
However, in what I see as a trend for fitness games, user reviews seem to be giving it much higher reviews. This is where the perspective of a magazine reviewer playing the game for five minutes will differ from someone who’s committed to doing an exercise regimen and is looking for any tool available to spice up her or his routine.
Hopefully the delay in getting it to the US will be used to fine-tune it based on reviews in the UK. In the meantime, if you’re really looking forward to this game and can’t wait, you can buy the UK version of Move Fitness on eBay. As with all PS3 games, the UK version will play on US Playstations, but of course things like narration, spelling, and units of measurement will be British. Not a bad thing if you’re looking for a sophisticated workout
The success of Just Dance franchise have spawned a dizzying number of “copycat” games that use motion controls to let you do “real dance moves”. This holiday season alone there have been more than 20 different games across the three major platforms. It’s enough to give anyone dance game fatigue.
The latest entrant into the morass is Get Up and Dance by O-Games. That’s right, the same company that brought you that fun game Jewel Time Deluxe and John Daly’s ProStroke Golf. Not to be confused with Bejeweled or Tiger Woods PGA Golf. No really, they’re completely different.
All sarcasm aside, throughout Get Up and Dance you can see the resemblance to Just Dance. You select songs to dance to from a “cover flow” interface and see icons which represent the number of dancers, complexity of the song, and “cardio points” representing the intensity of the song.
Hollywood – Marina and the Diamonds (2 stars, 2065 cardio points)
One Week – Barenaked Ladies (3 stars, 1242 cardio points)
Boom Shack-a-Lak – Apache Indian (1 star, 818 cardio points)
Push It – Salt-N-Pepa (1 star, 675 cardio points)
Me, Myself, and I – De La Soul (1 star, 950 cardio points)
Where’s Your Head At? – Basement Jaxx (2 stars, 2416 cardio points)
If We Ever Meet Again – Timbaland Feat Katy Perry (2-3 stars, 2031 cardio points, lead & backing)
What You Waiting For – Gwen Stefani (3 stars, 1512 cardio points, lead & backing)
At first I thought there were a lot more songs, but that’s because in the cover flow interface they repeat several titles in a fairly confusing way. Each song lets you choose a short version (about 1-3 minutes long) or a long version (about 3-5 minutes long).
Up to four players can dance at a time. All will dance to the same choreography unless there are lead & backing tracks, in which case all players will dance to one of two routines. Each dancer can also select or create a profile to keep track of their scores (there are four default profile names called “Boogie”, “Bouncy”, “Jitterbug”, and “Vogue”–the user interface is so confusing that it took me a while to figure out what these were…at first I thought they were difficulty levels or dance styles. Instead of being cute I wish they could have stuck with the more intuitive “Player 1″, “Player 2″).
Each player presses the Move button and the glowing orb will glow in a different color.
When you get to the dance screen the interface again is eerily reminiscent of Just Dance. You have to mirror the dance moves of a dancer on the page, which happens to be a glowing white silhouetted figure dressed in bright colorful clothes. There were only things I noticed that prevented this from looking like a complete ripoff of Just Dance.
First, the icons representing your moves are displayed scrolling down vertically on the left of the screen for lead tracks (on the right of the screen for backing tracks). I found this a lot less easy to follow than the cues on Just Dance, but after a while I got used to it.
Secondly, the actual full-screen music video of the song by the original artist is playing in the background of the screen. This I found terribly distracting. While you’re trying to focus on your own dancer’s movements, the video in the back is constantly in motion. As a result, you don’t really enjoy the video, and it becomes a chore to try to focus on your dancer’s moves. I much prefer the approach taken by the PS3 Everybody Dance, where the video is playing in a self-contained box on the page which you can turn on and off.
Finally, the choreography. To be honest, I found it a bit lackluster. It didn’t have the technical complexity of a Dance Central 2 nor even the fun and quirky personality of Just Dance 3. In both those games, it was clear that a professional choreographer had designed the dance moves in the spirit and style of the original artist. In this case, you go through to motions of jumping and moving your hands up and down and in circles, but in many cases the moves seems generic and uninspired.
As derivative and lackluster as the gameplay is, there are a handful of improvements over Just Dance. I do like that they show the “time elapsed and time remaining” on the top of the screen, something useful for workouts that I wish Just Dance would have as an option you could turn on and off. I also like that they give you the option of using two controllers–one in each hand–which can help get your scoring and get you more immersed in the dancing, although it’s certainly not mandatory. I also like how you can break down your accuracy in different parts of the song and go to “Rehearse” mode to practice any given section.
The game does have a lot of interesting options for multi-player play under the “Get Up and Party” mode. There’s “Team Classic”, where two teams of up to four can compete head-to-head to see who can get the best score. “Last Man Standing” is an interesting game where two teams of up to two players each can do a “dance off” to see who dances the best. “Tug of War” is a fun variation of this, where the stronger team will win a virtual tug-of-rope game the more accurately they dance.
There’s also a “Shape Up” mode. After you set your profile, you can select one of five levels ranging from Beginner to Intense, which basically dictate how many songs you’ll dance to each workout session. There are some specially choreographed songs that play more like aerobic routines than dance routines, which can help maximize your workout. When you play the songs, you’re not graded based on how accurately you move; instead, you’ll see a counter of “cardio points” which just go up every time you move your controller. Of course, you’re on the “honor system” to do it right–you can rack up thousands of cardio points by just sitting on the couch and spinning your hands, of course there’s no point in doing that. A graph will show you your progress from week to week.
There’s also a mode called “Get Up and Dance Group” which is basically like a “career mode” where you and some friends can go through a series of “talent competitions”. It may be fun for kids to play this mode so they can pretend they’re competing on reality shows, but other than that it’s nothing special.
At the end of the day, I’m guessing the primary purchasers of this game will be people who want to save a little money (the retail price of the game is $10 less than Just Dance, although street prices make them about equal right now), and grandmas who see the title “Get Up and Dance” on the shelf and assume it’s Just Dance. Having said that, I would put the production quality of the game a hair above shovelware. I would say it’s a worthwhile purchase if you happen to like any of the songs in the playlist, or if you play in groups and have played Just Dance so much you need a little change of pace. But other than that, in a world with fifty gazillion and one dance titles out there, there’s really nothing too special about this one. 3.5 of 5 stars.
Retailers are slashing prices this week knowing that next week the last minute shoppers are going to start paying huge prices out of desperation. Knowing when to jump is key
Ubisoft released Just Dance 3 for the Wii and the Xbox back in October 2011, but noticeably absent was a version for the Playstation 3, which didn’t get released until two months later. Those of you who’ve read my rather detailed reviews for the Wii and Xbox versions know that I’m a big fan of this series and have been since the first version came out for the Wii two years ago. The pop music soundtrack has a little of something for everyone, the motion detection is decent, and the choreography is easy-to-follow and a lot of fun. It’s one of the best party games out there.
The best way I can describe Just Dance 3 for the Playstation is that it’s a direct port of the Wii version, nothing more, nothing less. As a result it’s not a bad game, but you can’t help but feel that it could have and should have been so much more.
As with the Wii version, when you start the game you get a pleasantly simple home screen which consists of three menu options: Just Dance, Just Sweat, and Options. Menu navigation is seamless using the Playstation Move controller.
Choosing “Just Dance” lets you select individual songs to dance to or lets you select different playlists that group songs together by style or genre. As with the other versions, as you play you can collect “Mojo Points” to unlock new playing modes, new songs, etc.
Turning on “Just Sweat” mode lets you choose a free session where you can start working out to any song or playlist, or a 7-Day Challenge section with three options of increasing intensity which are roughly the equivalent of walking, running, or swimming 30 minutes a day. As with the other versions, you collect “sweat points” as you dance to different songs. Like the Wii version, you’re basically on the “honor system”. If you just move your hands, you can get a high score. But to get real exercise (and have real fun) you should be putting your whole body into the dancing.
The choreography, graphics, and animations are literally identical to what you’ll see on the Wii and the Xbox. The only noticeable difference I saw was that some details are a little sharper in the PS3 version.
As with the Wii version, you hold a single Move controller in your right hand and mirror the on-screen character’s moves. The motion detection is decent, although not quite to the precision and detail of a game like Dance Central 2 on the Xbox or even Everybody Dance on the PS3. This is by design; while those games stress more complex dance instruction and technical accuracy, Just Dance was clearly designed to be a fun party game first and foremost.
As on the other platforms, all songs are marked with icons that designate their technical complexity and their workout intensity. All the songs can be played by 1 to 4 people, each with their own Move controller. In most of the songs all players dance the same steps, but there are a handful of songs that are cleverly choreographed for two players and four players to dance a full routine with each dancer having his or her own independent steps; these are a ton of fun to play in groups where up to four players can dance and the rest of the group can enjoy an entertaining performance. On the Xbox version multiplayer mode can get awkward, as all four players have to squeeze within the Kinect’s camera view. The PS3 developers wisely designed the game so that if the Move controllers happen to go outside the range of the Playstation Eye camera, the internal accelerometers of the Move controllers will still detect motion (much like a Wii Remote). While this may detract slightly from scoring accuracy, ultimately it makes multiplayer play a lot more fun as players don’t necessarily need to worry about squeezing into a tiny space.
While the port of the Wii functionality was near flawless, I have to admit I was disappointed that they decided to leave it at that. Given the capabilities of the PS3, it could have been so much more. For example, the choreography mode that was developed for the Xbox version is noticeably missing from the PS3 version (a shame given that Sony already demonstrated with Everybody Dance that it could be done and done extremely well on the PS3). Something else in the Xbox version that’s missing from the PS3 version is the ability to see your own video image and compare it to the on-screen character’s movements. Surprisingly, there isn’t even an option for downloadable content, something even the Wii version has.
In addition to the aforementioned omissions, I would have loved to see them push the envelope forward with a “record your performance” feature and the ability to share on social networks, both things which the PS3 is fully capable of. But there’s nothing like that here.
I’d say that Just Dance 3 is ideal for PS3 owners who happen to have friends or relatives who already have Just Dance 3 on the Xbox or Wii. You’ll be able to practice on your PS3 and not miss a beat (literally) when you play the same songs on their systems. Furthermore, if you have a child whose school uses Just Dance 3 in gym classes, this would be a great way for him or her to get a little practice at home. And of course, the fact that it’s casual makes it a lot of fun for families and friends to play together at parties.
On the other hand, if you’re looking for the best dance game on the PS3 and don’t have any ties to Just Dance on other platforms, I’d have to give the edge to Everybody Dance, which does a much better job of maximizing the use of the PS3 Move and the Playstation Eye camera, as well as overall better graphics.
Amazing deal going on at NewEgg right now–the Playstation 3D Display is only $399.99, a $100 savings. Stinks for those of us who bought it at full price just a few weeks ago
One thing I’m very excited about is the release of the new Playstation 3D Display. So excited, in fact, that I’ve started a new blog called 3DPlaystation.Net.
I won’t be updating it as often nor as fastidiously as PS3Fitness.Com, but I figured it was a good place to share my thoughts on the new 3D hardware with those of you who might be interested. Feel free to swing by and share your comments.
I did get a chance to play Medieval Moves: Deadmun’s Quest and the demo for Happy Feet 2 in 3D, and I have to say that it is a phenomenal experience. If you’re planning to install a PS3 for fitness in your workout room/den, that monitor is just about the perfect size for it.
If you’ve been looking to “Moveify” your PS3, head on over to Best Buy where you can get a PlayStation Move Bundle for PlayStation 3 for 79.99. Surf around and you’ll also find additional Move controllers for $24.99, Navigation controllers for $14.99, and Sports Champions for under $10.
Grease Dance is yet another in a long series of games intended to cash in on the dance game craze that’s sweeping the nation. It all started with Just Dance on the Wii, and since then, Microsoft has come out with Dance Central and its sequel for the Xbox, while Sony has come out with Everybody Dance.
Grease Dance is published by 505 Games, who is not exactly known for their stellar titles. They do seem to be good at negotiating licenses with big brands–they’ve created branded games for the magazines Field and Stream, Rolling Stone and the movies Top Gun and Days of Thunder. If you look at these games, though, you’ll see that they get horrific reviews and ultimately end up hurting the brand they’re supposed to be representing.
Being a fan of the musical Grease (who isn’t?), I was looking forward to seeing what Grease Dance brought to the table.
The first thing I noticed when starting up the game is that all the graphics are cartoons. Yes, your favorite characters including Danny and Sandy are portrayed, and the graphics are campy in a 50′s sort of way, but personally I would have probably preferred some live action or something just a little less cheesy than the style portrayed here.
As for the gameplay, there are two options. You can Dance, or you can Sing. All of your favorite songs from Grease are represented.
Up to two players can dance at a time. When you start Dancing, you see a screen reminiscent of Dance Central, where two cartoony characters are dancing the moves that you have to mirror. It’s hard to tell at first which character you’re supposed to mimic, it took trial and error for me to figure out I had to copy the one on the left). As with all of these kinds of games, the closer you get to the moves the on-screen character is making, the higher your score will be.
The dance moves were all very authentic and reminiscent of the dances in the movie and the Broadway show. But I noticed one problem right away. The system was not picking up my motions at all. I’d be doing the dance moves perfectly, but I’d get “poor” scores. It was just as bad or worse than the poor motion tracking that plagued first version of Just Dance for the Wii–and this is with the superior technology of the Playstation Move.
There’s a camera image of you in a square in the upper left-hand corner. For some bizarre reason, they decided rather than showing your whole body, the camera view would zoom into only a portion of your body and would “shake” and “rattle” stylistically every time you moved your hand. Worse, sometimes the tight crop would mean your Move controller was out of camera range, which affected your score. It’s as if a developer said, “hey, let’s be different and show off what we can do with the camera”. But this is definitely an example of putting style over substance–the whole point of the camera view is so you can see your own moves and match them against the on-screen dancer. I didn’t find their treatment of the video either useful nor compelling.
There are no tutorials or break-downs of the dance steps, so you’re on your own as far as learning the dance moves.
The “Sing” portion of the game is a little better. They mimic Karaoke Revolution / Singstar, where you can sing the words into a USB microphone and a gauge will show you how accurate you are. I found that it was pretty good at telling whether I was hitting the notes and in tune. So for someone who loves the musical and wants to sing along, this is not a bad feature.
The best way I can sum up this game is that this game feels more like a Wii game from 2009 than a Playstation game from 2011. The fact that the game costs $50 is ridiculous, especially when you consider the far superior Everybody Dance and Just Dance 3 are under $40. I would much, much rather have had the option to download the Grease soundtrack into one of those games as downloadable content. If you’re an absolute die-hard fan of Grease, you will probably be able to overlook the flaws of the game and enjoy it just based on the great music alone. On the other hand, if you’re just looking for a fun dance game, there are definitely much better options out there for you.
With the introduction of 3D gaming and the Sony Move Wii-like motion controllers, 2010 looks to be the year that the Sony Playstation 3 takes video games to the next level. Stay tuned to this blog for the latest news and game reviews of the Sony Move and new games as they come out!